Making the new Sunwuko Set work is all about resource management. Luckily we don't have to and below I will tell you why and how.
If we would have to spend some time using a Generator we would not be using one of the buffed spenders which in turn would limit our effective damage. The major issue now is that the buffed skills cost a lot of Spirit. That sounds like a lot ? Well, that is because it is a lot of freaking damage! Let's take Wave of Light for instance the base damage is 835% Weapon Damage with the 500% bonus you will deal 835*6=5000% Weapon Damage while the buff is active. The buff does apply to all of those skills regardless of which one you use to spawn the decoy (Your Tempest Rush will deal 500% increased damage even if you have used Exploding Palm to spawn the decoy).Īlso the 500% is its own damage multiplier and does not count as skill damage. The 4 piece bonus will give you a 500% bonus to the skills mentioned above once a decoy explodes. The damage type of the decoy is equal to your highest Elemental Damage bonus. Unlike before this decoy will spawn on top of the enemy you have targeted at the time or next to you if you have no enemy targeted. The new Sunwuko 2 piece bonus spawns an decoy that explodes for 1000% Weapon Damage everytime you cast Wave of Ligh, Lashing Tail Kick, Tempest Rush, Exploding Palm or Cyclone Strike. The Damage was not that good, you had to be in melee range at all times, you basically had to use Holy Damage and you were basically spamming Mantra and Sweeping Wind as fast as humanly possible which brought much pain to Monk players all around the World. There were many problems with this build, too many to discuss. Both of these do not force any animations so Monks could keep on using their Generators to while simultaneously spending massive amounts of Spirit. What players ended up doing though was to spam activate their Mantras (costs 30 Spirit) and if that was not enough spam activate sweeping wind (costs 75 Spirit). The Idea was clearly to encourage players to use their big spenders to activate the 4 piece set bonus. The 2 piece set bonus gave you a flat 20% damage increase if you were using a Daibo. This clone would spawn next to the Monk, taunt all enemies in a small radius and then explode for 3500% Weapon Damage as Holy Damage.
I don't want to give you a "THIS IS WHAT YOU HAVE TO DO" sort of guide but much rather some general pointers to get you going.īefore Patch 2.1.2 getting the 4 piece Sunwuko Set bonus would spawn a decoy everytime you spent 75 Spirit. This Guide has been inspired by the M6 Mega Strategy Guide by Flux. With Patch 2.1.2 the Sunwuko Set has received a complete rework which made Monk the, arguably, strongest class in the game. Something had to be done so Blizzard did something.
Not only that but the only build powerful enough to crack GR35 made your hands bleed. When Seasons came out Monks were dead last on the Leaderboards. Monks have been the weakest class in Diablo 3 since Reaper of Souls was released.